Post by hulkgamecrit on Apr 25, 2014 5:34:41 GMT
Although HULK USUALLY SLAVE TO APPEARANCES,
I'll break one of my vows and speak in correct English formatting on this site.
For those unaware,
I'm "HULK GAME CRITIC" A silly silly personality on twitter that started when I was finishing my formal college eduaction. Through the Hulk Account I started taking on requests from both small and large groups working on QA (Bug Testing), Usability ( A new form of testing), Research, Design, and occasionally a bit of smashy "GAMEZ JOURNALISM". I am currently in between paid projects and am interested in work as long as it is indeed *paid* work ( hence why I posted in this section) and this project will list me in the credits.
A copy of my resume is posted below with some things redacted because either "A" I can't legally talk about it publically yet or "b" I don't like giving out that kind of information.
______________Education____________________________________________________________________________________
UNIVERSITY OF BALTIMORE, Baltimore, MD
B.S. in Simulation and Digital Entertainment, December 2011
• Dean’s List
ITT TECHNICAL INSTITUTE, Liverpool New York A.O.S. in Multimedia, August 2008
• Honors Society
_______________Experience__________________________________________________________________________________
HULKGAMECRIT PRODUCTIONS, NY, May 2011- Current
Game Designer, Marketing Lead, Writer, Reviewer, Editorials
Work with an international team on independent game development initiatives, as well as promote the brand through social media marketing, game reviewing, podcast production, and blogging. Through the course of 3 years we have covered majored events like Pax Prime, have written articles weekly for major websites like Gameranx, VGrevolution, and Velocity Gamer. Also heavily involved in game initiatives like "Stasis Concerto" (to be released in 2014), Luna And Sol Chronicles ( Currently in Development) and "The Videogame Industry: A Metaphorical Love Story" already released as a text adventure game, will be a 3D platformer (TBA). Involves Game testing, QA Testing, Game Design, Wire framing, Rapid Prototyping, Game Reviewing, Usability ( Especially Color Theory), Team management in an agile / waterfall environment, and writing for major websites. On the side, everyone in our group also handled game testing for indie groups that asked..
(Side note on HULK! accounts: They are a subculture of individuals that all claim a unique field that they each believe they have a specialty. I used mine originally as a form of parody for the game industry but it quickly evolved into forms of Consultation for Software and Game Development. On a weekly basis I am testing at least one piece of software in some format.
*Redacted* - Sarasota FL
Quality Assurance Analyst January 2014 - April 2014
Involved Manual Testing
*Redacted*
BEN Markets, New York, NY July 2012 - December 2012
Usability & QA Tester, Market Maker
Released on September 6th 2012, TradeSports is a social trading app designed in the vein of things like "Fantasy Football". Designed to be played from anywhere, this app can be found on Facebook, Firefox, Google Chrome, Safari, IOS, and Android devices. Created in tandem with FingerFood Studios and I directly communicated with them as much as I did for Ben Markets. Daily activities included manual game testing (involved Bugzilla, Bug tracking, Going through possible test scenarios, Best practices in the industry, and Identifying various problems that can exist between each version of the product and the various devices that can run the program), working within an agile environment, interacting with the team along with QA Lead and higher management, usability analysis, game maker, and some marketing via Hulkgamecrit Productions.
LOCKHEED MARTIN, Boulder, CO May 2010 - May 2011
Usability and Game Industry Consultant
•*redacted for very very obvious reasons*
___________________________________________________________________________________________________________
( Testing was being done mostly during my stay with *Redacted*, Ben Markets, Lockheed Martin, and daily at HulkGameCrit Productions)
Software Testing experience was always two basic formats. Either "A" we were manually searching for errors, bugs, or deviations from the already available documentations for the systems then following proper reporting procedure or "B" looking into reported bugs that were already found within the community or by others within the company. Reporting procedures usually involved BugZilla , Team Foundation Server, or the company would have their own privately made bug reporting system that ran more or less the same. Occasionally we would screen capture the bugs if the need arise.
___________________________________________________________________________________________________________
My apologies if this ends up looking a little messy on your end, I have had optimization issues with proboards all evening, and just getting a *pasted* resume to look correct was a miracle in itself. I can be contacted on the forums , or you can try me on twitter ( Where I profess more time is usually spent )
My rate requested depends completely on the project so I don't feel like it would be appropriate to throw out a random number on the boards when I don't even know what would be involved with the testing.
Current Equipment:
PS3, PC, Windows, 3DS ( Would be impressed to see someone develop for it), Android Devices.
Have no qualms with learning new software or systems as the need arises, have done IOS work previously but the company usually provided the devices to guarantee stable testing. ( I can find an IOS device if I need to, it's negotiable)
I'll break one of my vows and speak in correct English formatting on this site.
For those unaware,
I'm "HULK GAME CRITIC" A silly silly personality on twitter that started when I was finishing my formal college eduaction. Through the Hulk Account I started taking on requests from both small and large groups working on QA (Bug Testing), Usability ( A new form of testing), Research, Design, and occasionally a bit of smashy "GAMEZ JOURNALISM". I am currently in between paid projects and am interested in work as long as it is indeed *paid* work ( hence why I posted in this section) and this project will list me in the credits.
A copy of my resume is posted below with some things redacted because either "A" I can't legally talk about it publically yet or "b" I don't like giving out that kind of information.
______________Education____________________________________________________________________________________
UNIVERSITY OF BALTIMORE, Baltimore, MD
B.S. in Simulation and Digital Entertainment, December 2011
• Dean’s List
ITT TECHNICAL INSTITUTE, Liverpool New York A.O.S. in Multimedia, August 2008
• Honors Society
_______________Experience__________________________________________________________________________________
HULKGAMECRIT PRODUCTIONS, NY, May 2011- Current
Game Designer, Marketing Lead, Writer, Reviewer, Editorials
Work with an international team on independent game development initiatives, as well as promote the brand through social media marketing, game reviewing, podcast production, and blogging. Through the course of 3 years we have covered majored events like Pax Prime, have written articles weekly for major websites like Gameranx, VGrevolution, and Velocity Gamer. Also heavily involved in game initiatives like "Stasis Concerto" (to be released in 2014), Luna And Sol Chronicles ( Currently in Development) and "The Videogame Industry: A Metaphorical Love Story" already released as a text adventure game, will be a 3D platformer (TBA). Involves Game testing, QA Testing, Game Design, Wire framing, Rapid Prototyping, Game Reviewing, Usability ( Especially Color Theory), Team management in an agile / waterfall environment, and writing for major websites. On the side, everyone in our group also handled game testing for indie groups that asked..
(Side note on HULK! accounts: They are a subculture of individuals that all claim a unique field that they each believe they have a specialty. I used mine originally as a form of parody for the game industry but it quickly evolved into forms of Consultation for Software and Game Development. On a weekly basis I am testing at least one piece of software in some format.
*Redacted* - Sarasota FL
Quality Assurance Analyst January 2014 - April 2014
Involved Manual Testing
*Redacted*
BEN Markets, New York, NY July 2012 - December 2012
Usability & QA Tester, Market Maker
Released on September 6th 2012, TradeSports is a social trading app designed in the vein of things like "Fantasy Football". Designed to be played from anywhere, this app can be found on Facebook, Firefox, Google Chrome, Safari, IOS, and Android devices. Created in tandem with FingerFood Studios and I directly communicated with them as much as I did for Ben Markets. Daily activities included manual game testing (involved Bugzilla, Bug tracking, Going through possible test scenarios, Best practices in the industry, and Identifying various problems that can exist between each version of the product and the various devices that can run the program), working within an agile environment, interacting with the team along with QA Lead and higher management, usability analysis, game maker, and some marketing via Hulkgamecrit Productions.
LOCKHEED MARTIN, Boulder, CO May 2010 - May 2011
Usability and Game Industry Consultant
•*redacted for very very obvious reasons*
___________________________________________________________________________________________________________
( Testing was being done mostly during my stay with *Redacted*, Ben Markets, Lockheed Martin, and daily at HulkGameCrit Productions)
Software Testing experience was always two basic formats. Either "A" we were manually searching for errors, bugs, or deviations from the already available documentations for the systems then following proper reporting procedure or "B" looking into reported bugs that were already found within the community or by others within the company. Reporting procedures usually involved BugZilla , Team Foundation Server, or the company would have their own privately made bug reporting system that ran more or less the same. Occasionally we would screen capture the bugs if the need arise.
___________________________________________________________________________________________________________
My apologies if this ends up looking a little messy on your end, I have had optimization issues with proboards all evening, and just getting a *pasted* resume to look correct was a miracle in itself. I can be contacted on the forums , or you can try me on twitter ( Where I profess more time is usually spent )
My rate requested depends completely on the project so I don't feel like it would be appropriate to throw out a random number on the boards when I don't even know what would be involved with the testing.
Current Equipment:
PS3, PC, Windows, 3DS ( Would be impressed to see someone develop for it), Android Devices.
Have no qualms with learning new software or systems as the need arises, have done IOS work previously but the company usually provided the devices to guarantee stable testing. ( I can find an IOS device if I need to, it's negotiable)